Notes for meetings and asynchronous communication:
– mails/zoom/assignment feedback with Gaming guide:
- Sat Mar 4 used GG D.O. comments to refine and update my blog post “4:0 Client LIVE Communication”
- Sat Mar 4 used GG D.O. comments to add comments to my research game and post and get started to work on testing concept similar to move a stickman puzzle.
– mails/zoom with researchers:
– discussion with friends/family:
- Sat Mar 4: discussed topics for concept testing with students 1 hour opportunity next week
- Fri Mar 3: settle on the velocity arrow prototyping feasibility. Great aesthetics using the draw library of shapes (better than cylinder and cone and better than poly lines tried out). Arrow functionalities 2 out of 4: position, magnitude, missing to do direction and reverse speed.
- from start of class to Mar 3: discussed game design 3 or 4 times per week.
– post with other independent project student and course discussions:
- Feb 6 meet your team, hello, shared game’s title
- Feb 11 shared change of pronoun
- Feb 11 shared details about traffic light sim game
- Feb 11 and 12 Team identity: shared my studio name
- Feb 11 and 12 Provided feedback about independent project 2’s studio name
- Feb 11 and 12: discussion with student and gaming guide about team names being independent.
- Feb 14 Response to invite to discord channel
- Feb 23 team draft contract scoped down to one post done
- Feb 27 discord channel discussion post: shared learner-persona blog