I selected Ludwig game because I’d like to see how they solved the difficult equation:
learning objectives = gaming objectives
( This equation was presented as part of this Ted Talk about Ludwig: TedxVienna – Joerg Hofstaetter – Video Games A Powerful Learning Tool)
Since I decided to shift my instructional material’s design and development to serious games, this is a design aspect that has puzzled me. It seems like compelling stories and graphics do not guarantee for an effective learning experience. Most education games struggle to capture a large audience (I am talking about millions of users) and I am all ears and eyes opened to see what others have done to reach new levels of interest.
Ludwig is a game that has received the prestigious Future Zone serious game Award and was designed with physics instructors, tested in classroom, and aligned with the physics curriculum, I can’t wait to see how they creates rules of play and other game elements.
Also, The game Ludwig was designed and made in Europe and I am interested to see how it differs from US-designed games.
Analysis Paper Excerpt:
My Analysis Paper can be downloaded as a PDF file below: