Write to console: Debug.Log(“Hello World”);
more exemples here: https://gamedevbeginner.com/how-to-use-debug-log-in-unity-without-affecting-performance/
Debug.Log
Read parent’s script variable:
https://docs.unity3d.com/ScriptReference/GameObject.GetComponentInParent.html
public GameObject objectToCheck;
parentComp comp= objectToCheck.GetComponentInParent<parentComp >();
then use comp.var as needed (with var a variable set in parents component (script))
Array, List:
https://gamedevbeginner.com/how-to-use-arrays-in-unity/
PDF: How to use Arrays in Unity – Game Dev Beginner
Vector3
Shortforms of Vector3
Vector | Shortform |
---|---|
Vector3(0, 0, -1) | Vector3.back |
Vector3(0, -1, 0) | Vector3.down |
Vector3(0, 0, 1) | Vector3.forward |
Vector3(-1, 0, 0) | Vector3.left |
Vector3(1, 1, 1) | Vector3.one |
Vector3(1, 0, 0) | Vector3.right |
Vector3(0, 1, 0) | Vector3.up |
Vector3(0, 0, 0) | Vector3.zero |