Notes for meetings and asynchronous communication:
– mails/zoom/assignment feedback with Gaming guide:
- Sat Mar 4 used GG D.O. comments to refine and update my blog post “4:0 Client LIVE Communication”
- Sat Mar 4 used GG D.O. comments to add comments to my research game and post and get started to work on testing concept similar to move a stickman puzzle.
– mails/zoom with researchers:
– discussion with friends/family:
- Sat Mar 4: discussed topics for concept testing with students 1 hour opportunity next week
- Fri Mar 3: settle on the velocity arrow prototyping feasibility. Great aesthetics using the draw library of shapes (better than cylinder and cone and better than poly lines tried out). Arrow functionalities 2 out of 4: position, magnitude, missing to do direction and reverse speed.
- from start of class to Mar 3: discussed game design 3 or 4 times per week.
– post with other independent project student and course discussions:
- Feb 6 meet your team, hello, shared game’s title
- Feb 11 shared change of pronoun
- Feb 11 shared details about traffic light sim game
- Feb 11 and 12 Team identity: shared my studio name
- Feb 11 and 12 Provided feedback about independent project 2’s studio name
- Feb 11 and 12: discussion with student and gaming guide about team names being independent.
- Feb 14 Response to invite to discord channel
- Feb 23 team draft contract scoped down to one post done
- Feb 27 discord channel discussion post: shared learner-persona blog



1) The game contextualization provided some elements of fantasy and some functionality as the light bulbs react to a proper circuit diagram. I liked the short circuit red light and sound animation. These elements supported some of Lepper’s instructional design principles for intrinsic motivation, as described by Kapp (2012). But overall, the game design needs to include many other aspects. Because the game required to provide more control and the challenges were somewhat repetitive, my experience could have been more varied but instead was quite monotonous.



